Skeleton as Attractor: Real-Time Pose Particles in the Browser
Using MediaPipe Pose to turn body landmarks into live attractor fields that shape a particle system — no server, no install, just a camera and a canvas.
Generative visuals, pose-driven particle systems, ambient music, and experiments that live where code meets art.
Real-time particle system reacting to a live audio mix. 10,000 particles driven by FFT amplitude and curl noise.
watch on YouTube ↗Using MediaPipe Pose to turn body landmarks into live attractor fields that shape a particle system — no server, no install, just a camera and a canvas.
Building a real-time audio visualizer using the browser's built-in FFT — from microphone input to frequency-mapped particle fields and shader-driven waveforms.
Typed arrays, additive blending, and curl noise — everything you need to run a high-performance particle system in the browser without a game engine.